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Tropico 5 no workers
Tropico 5 no workers







I wasn't tittering at any point, but very much in the concept's favour is a consistent sense of amorality. The same series-long gag - you're playing the clownish but brutal dictator of a Caribbean island - persists, and frankly it's a case of It Was Funny The First time. Straddling a fine line between throwaway silliness and strategic meat, Tropico 5 is much more a game to indulge oneself with rather than to truly love. There is, I must confess, a certain shame to this admission - but Tropico 5 turned out to be pretty much what I've been looking for from a city builder these last couple of years.

Tropico 5 no workers full#

So here's jolly old Tropico, proudly bearing a numerical suffix which suggests a series milked to near-death, but then confidently offering me a box full of toys and giving me plenty of time and space in which to investigate them. As such, neither Banished or Sim City were ever going to be quite to my tastes, try as I might.

tropico 5 no workers tropico 5 no workers

I also don't like being restricted because a game is determined that I should do things a certain way. Now see here, I do tend to prefer the easy life and for that reason I can grumble at games which require a high degree of exactness.

tropico 5 no workers

If it matters, I skipped Tropico 4 so can't tell you anything about how it compares to that. I've spent a big chunk of this week with it, and have now left its sun-kissed beaches and mouldering tenements to bring you the following report. Tropico 5 doesn't deviate far from the series' blueprint - real-time city-building on an initially low-tech, low-wealth Caribbean island, with you playing the role of a cartoonish dictator who's as benign or malign as you care to be, now with a revamped campaign mode and added multiplayer.







Tropico 5 no workers